[tabletop] – Exercise in Game Theory – Part 2

In my previous post, I was trying to break down tabletop skirmish combat into a few distinct styles. After some feedback from that post and from the lovely people over on the DakkaDakka forums (fairly certain not a one of them read the original post),  I’ve come up with a little something that I feel will work. I’ve stuck with the Attack vs. Defense types, but with a smidge of luck/fate involved.

And it will continue to evolve, I’m sure.