40k

I would like to preface this with any psyker MC can do this, but my first use of this was when I was playing with Tervigons.  Just imagine, those big mother f****ers teleporting around and spawning little dudes.  It is quite a sight to behold, and while I didn’t win that tournament, everyone who played against me got a laugh out of my MC’s teleporting all over the place.

So here we go

TELEPORTING TERVIGONS

So, there is a certain Telekinesis power called Gate of Infinity, and the wording on the power is as follows.

“Gate of Inifinity is a blessing that targets the psyker and his unit.  Place a counter in base contact with a model in the target unit.  Remove the target unit from the board.  It then Continue Reading

I think every gamer nerd, regardless of gender, is familiar with the cycles of games. What was killer cheeseball one edition gets hit with the nerfbat in the next, all in the name of “balance” (and really, in the name of profit, because nothing ever actually balances except the gamemakers’ checkbooks when you spend more money to buy whatever’ll keep you winning.) We’ve talked a little on this blog before about making themey lists instead of cheesy lists, making characters instead of powergaming, that sort of thing… the idea that some armies/classes/specs/colors/whatever are more powerful than others is pretty standard, right?

I got into 40k about…oh… early 2004? Something like that. And I didn’t really build my own army until the Witch Hunters codex came out in that summer, and I became a decent player during that fall after the 4th edition rulebook came out. I was a newbie to the geek world at the time, and although I understood that some armies were cheesier than others (or beardier…do people still say beardy? We used to say beardy.) I didn’t understand that this could change at the drop of a hat. A combination of MtG, WoW, 40k, and D&D taught me this.

Continue Reading

I was thinking to myself what could I do to make War Dolls weird or quirky, or in general fun or something.  Well I thought about me and my Tyranids, as well as the various different units and tactic combos that I have used in the past.  Most of them I have tried on the idea of a friend of mine, but regardless they are fun ideas and quirky things you can do with Tyranids.  So here begins our first episode of Fun with Tyranids.

FUN WITH TYRANIDS: DEVILPODS
 
Yeah, I know, it is a bit melodramatic, but hey, I am just having fun here so let us dive on in.

Photos I took with the new phone on a blog written on the new phone. Call it a test.

Wave 1 in the back, Wave 2 up front. Retributors happened somewhere in Wave 1.
Just rocked the dozer blade recently. Pretty proud of the weathering.
Sister Superior hanging out. I forgot to basecoat that Immolator door.
Doll by A6A7 on DeviantArt

The Sisters Project has been back in swing for a few weeks now and chugging along hard core. I have set a goal to have a 2K point force ready for the Atlanta Series Feb 24th tournament.

I’ve played in the last two events and done fair enough all things considered. Favorite Opponent in the first and (tied for) Best Painted in the second. I played my Chaos Marines the first tourney as the new codex had just come out and rushed to paint them all. In the second tournament I switched to my Eldar for reasons and since they were 95% painted it didn’t take much to finish them. Sadly, I don’t think I got any photos of them. You’ll have to be appeased with some beautiful art I found in the intertubes.

I’m not sure what prompted me to switch to Sisters. It could be that I lost my face with the Eldar. Two very bad losses in the first two rounds, a scraped by win in the last round. The Chaos irked me in that my Slannesh army is very close combat oriented and I’m miffed by the 2D6 charge range. I like it, but failing two charges in a row with Lucius is enough to burn anyone. It could also be that I didn’t have any allies with either army. I own 6 armies and none of them want to co-operate with one another as Battle Brethren. Except Sisters and Guard, neither of which are in any semblance of being table ready (and for me that means “painted”).

Sisters had been started, and I’ve been wanting to play them, so off I go. I built a list that looks pretty good so far, with Guard allies. I picked a veteran squad for lack of figures needing painting and also, I’m running both (Sisters with a Vet ally) in my current 40k campaign as well. Double purpose wins!!

Setting myself a deadline and repurposing a minis carrier as a small painting station, I’ve been able to paint figures at work when it’s slow later at night and can turn out 5-7 figures a night. Hopefully by this weekend I’ll have them all done and can turn my eye to the vehicles. Vehicles are fast and easy (and mostly painted already).

The toughest part right now is that my bases aren’t even started. I was considering getting Secret Weapon’s Trench bases, but they seem to be out of production (I can’t find them on the web) and the LGS only has 30.  These seem to be the closest I can find to a ‘mud and muck’ base. I need 52 so I’m looking at $60 in expense. For that I could make and duplicate my own, but that takes time and that is the issue.

No matter what, this is the part I live for. I love this part of the hobby. <3