6 comments on “[tabletop] – Exercise in Game Theory

  1. It seems solid to me. As you develop it, I’d consider adding modifiers to each attack type vs each defense type. For example, sprays are effective against dodge-heavy characters, but have poor results against bulky characters. Precision shots are the opposite, etc.

  2. You might consider adding a ‘Snap shot’ or “Reaction fire’ attack type; an (perhaps out of sequence) attack prioritizing take-the-opportunity-while-you-have-it over accuracy.

    • Reaction Fire would be a nice thing to have. I’ll see if it fits, though I do believe i have an “overwatch”action that I set up for that situation. It may also be a good feature of one of the “wet wired” factions.

  3. I love the concept of spray and pray! That’s usually my go to in any video game, so having that in a table top game is pretty awesome. But I agree that there should be a correlation between the attacks and defenses about which is stronger/weaker against another.

  4. Pingback: [tabletop] – Exercise in Game Theory – Part 2 — The War Dolls - Girls Game Too!

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