I would like to preface this with any psyker MC can do this, but my first use of this was when I was playing with Tervigons. Just imagine, those big mother f****ers teleporting around and spawning little dudes. It is quite a sight to behold, and while I didn’t win that tournament, everyone who played against me got a laugh out of my MC’s teleporting all over the place.
So here we go
TELEPORTING TERVIGONS
So, there is a certain Telekinesis power called Gate of Infinity, and the wording on the power is as follows.
“Gate of Inifinity is a blessing that targets the psyker and his unit. Place a counter in base contact with a model in the target unit. Remove the target unit from the board. It then immediatly arrives using the rules for Deep Strike. The first model placed must, however, be placed within 24″ of the counter. If the Psyker is the only model in his unit, there is no risk, but if his unit consists of two or more models, there is a chance something will go wrong, if the Deep Strike attempt scatters and a double is rolled, one member of the unit, chosen by the controlling player, is claimed by the warp and removed as a casualty (the survivors scatter normally).” (Big Rule Book, IP owned by Games Workshop, p146)
So this power is really neat, as it allows any lone psyker to teleport 24″ without risk across the board. Sure you cannot assault afterwards but you can do some really neat things regardless. For you see, both blessings, as well as spawning termagants happen at the beginning of the turn. So feasibly you can do the teleport, and then spawn termagants, and have a squad firing off into their arse 24″ across the field where they did not expect you to be.
I used this in a tournament to devastating effect, especially vs this one guy’s space wolves. I planted my tervigon on the other side right near his deployment, then spawned gants, which then took out 4 longfangs out of a squad of 5 of them. Took out that squad’s entire effectiveness, and next round bum rushed the bugger over the wall and nommed his face. It was a whole lot of fun.
So, moral of the story, teleporting monstrous creatures is a bucket of fun…
This is ERW, signing off, NOMNOMNOM
Holy cow! So the Termigants aren’t restricted by the Deep Striking rule? I guess they wouldn’t be. That is actually really cool!! Kudos for keeping those kids on their toes!
No, the termagants are restricted, I do believe I mentioned how they ran across next turn, not that turn. I might be wrong, I do seem to be losing my mind of late.