40k

So I have been really terrible about getting my posts up on Sundays for the past couple of weeks. (In all fairness, yesterday was Mother’s Day and I did nothing but play the Sims and have a painting party with my man.)

What did you paint at your painting party you ask? Oh I’ll tell you.

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With the introduction of the 6th edition of 40k, new rules brought new life to the game and changed up a lot of things in different codices. Ultimately I really do enjoy the changes that have come about. One such item I think is handy is overwatch. While I do have mixed feelings about the close combat phase in this newest incarnation, I do like that it gives a chance for less choppy armies to survive. Example – Sisters with their preference for flamers make you think twice before assaulting them. D3 flamer hits (per flamer) will give even space marines pause. Continue Reading

I totally forgot to blog here yesterday, but thanks to the magic of WordPress I can totally just set the date of this post to yesterday and none of you will ever know, mua-ha-ha-ha!

Well, except that I just told you, but whatevs.

So anyway, let’s lay out the litany of excuses that have kept me from posting on time:
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One of my favorite parts of Warhammer is painting the minis. I’ve seen some really well painted armies as well as some really creative armies. I’ve also seen some badly painted armies and armies that just plain haven’t been painted. I’m back on my psychology kick this week – let’s see if you guys agree with me.

A frequent visitor of Gigabites, Kane, has by far the most creative army I’ve seen so far. He added pieces to the vehicles as well as bent the pieces that already existed to make the vehicles appear possessed by demons. It is WAY cool. He also switched out other pieces throughout his army to create a completely unique and innovative look. To me, this shows a person who regularly thinks outside the box and is very passionate about his hobbies and life in general. He had the courage to make the army his own and put it on the battle table for everyone to see. I think this speaks volumes about his character.

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I’m beginning a Rogue Trader game shortly, and not having run (or even played) in this game is a bit daunting to me. I have made characters, read through the rulebook a couple of times and had CommissarCarrie educate me in the finer points.

Building ships is a bit of a challenging task as well. I can imagine anything that has to be designed to resist the vacuum of space and the terror of the immaterium would need to be  nothing short of “tough as nails”.  Continue Reading